Amidst the aftermath of Street Fighter 6 news that was dropped during the Tokyo Game Show a week and a half ago, it was announced that an update was in the works for the Capcom Fighting Collection. Only a few highlights of the update were provided on Twitter alongside an expected date of September 27th. However, many were caught by surprise when the update went live one day early.

The update’s focus is on quality-of-life improvements and covers everything from bug fixes to new features. When it comes to general system additions, a shuffle feature has been added to the gallery. Display filters have also seen an update with a new “Type H” filter that smooths out the original pixelation as well as an example screen of the display filters while making adjustments.

More specific system changes were added for Hyper Street Fighter II and Super Puzzle Fighter II Turbo. The former has had a new togglable “difficulty table” option added since the original arcade release was different between the Japanese and English versions. A long-requested accessibility addition is coming to the latter in the form of six new gem color palettes. These new colors also come with textures to make them more discernible for any color-blind players.

Online mode changes are also being made across the board. Opponent latency is now color-coded and it’s possible to cancel a match even after confirming. Players can enjoy more rematches for both casual and ranked, with the maximum being raised to ten from the maximum of three before.

Aside from bug fixes, a lot has been added to the training modes. A huge inclusion for every game with a training mode is the option to display hitboxes. Given that some of these games never had a proper training mode before this collection, being able to see hitboxes has been one of the most well-received parts of the update since its announcement. A handful of games also display stun data alongside attack data.

Vampire Savior and its two updates have received a couple of changes. It’s now possible to set an infinite Dark Force gauge so players can spend as much time in the mode as they’d like. Lilith’s Gloomy Puppet Show super, which acts similarly to a rhythm game with random preset patterns, can now be manually set to have a specific pattern for practice. Red Earth is also seeing some changes, with the most prominent being an option to choose character level and mystic orbs. Similarly, each Gem level can now be set for Super Gem Fighter instead of manually working them up to train.

The update is live for each platform and the official patch notes that go over everything can be read here. It has been just three months since it launched and this update feels pretty substantial. I’ve enjoyed jumping in now and then since I reviewed the Nintendo Switch version, and although some of the minor issues I had weren’t addressed, I’m happy that they have addressed a lot of feedback and requests from the community. This update also coincides with a sale across multiple platforms, which I would certainly suggest people take advantage of.

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Samuel Moreno

Samuel (he/him) has been obsessed with video games since he was a kid watching bumbling zombies shuffle down a hallway in Resident Evil 20+ years ago (it's debatable if he should have seen a mature-rated game at that age but he's personally okay with it). His hobby of writing and talking people's ears off about video games has always felt like a perfect match. Feel free to let him talk your ear off on Twitter!: https://twitter.com/xxsammorenoxx

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