What, it’s the end of the week already? Monday, Mike spoke of Valorant‘s anti-cheat methods and Taylor spoke of Modern Warfare‘s (2019) latest update. On Tuesday, Abdul spoke of The Last of Us: Part 2 and Ghost of Tsushima‘s new release dates. On Thursday, I spoke of the stupid size of The Last of Us: Part 2‘s download. Tuesday, I also spoke of WWE 2K Battlegrounds, the game replacing 2K21. Also on Wednesday, Taylor spoke of Deadly Premonition 2‘s release date announcement.
The first game in this week’s double-bill of “why can’t I just sleep instead of playing a ‘horror’ game?” is Amnesia: The Dark Descent. I’ll put my hand up and say, that Steam says I’ve only played Amnesia for a total of 21 minutes. I played it on Steam because that’s where I already own the entire series, and I don’t know why other than saying that I own them. I don’t care for horror all that much either, which might be the reason I don’t like Amnesia. Between looking like a clear bag of pudding being smashed by hammers, and voice acting that’s done by an amateur drama major, I don’t care.
I don’t care about visuals all that much, but when I’m looking at your game and thinking that Dark Souls looks like Red Dead Redemption 2 in comparison, that might be a sign. There is one thing visually I did enjoy that didn’t have much of a set-up or any dialogue explaining it, the limp. In-game you are purposefully leaning to the right a couple of degrees, you’re also a bit shorter on the right than the left when you use the lean-button. That I really like, because it is telling a story without trying to be ostentatious. The actual story with voice-over, however, doesn’t like you to forget that pretension is part of modern horror.
I don’t think Amnesia: The Dark Descent is a bad game, but it is doing something I don’t like, which is a bit of modern horror. Of course, it’s not as bombastic as clanging cymbals and banging drums of a flute band on July 12th at 7:36 AM; otherwise known as Five Nights at Freddy‘s. If you like the modern-style of horror, you’ll probably like Amnesia, that’s if you haven’t already played it to death.
The second game today is Crashlands, an RPG game about crafting. Earlier this week I said the crafting can get in the bin, alongside many other things. However, I did say I’m not too keen on crafting for the obvious reasons of the article. I don’t have any feelings toward crafting in Crashlands, and I’d honestly say I don’t have hatred towards any of it. However, I don’t like it either. I’ve said it a lot, but the feeling is important to me when playing, so having nothing to hate or nothing to like is just the worst thing to come away with. In a month I’ll have forgotten about Crashlands. It’s pretty and stylistic, however, every game in the Don’t Starve vein has a style to it.
Amnesia: The Dark Descent and Crashlands are both free this week until the 7th of May. On the 7th, both will be replaced with Death Coming, a puzzle game about killing pixel people in accidents. Though others might suggest these accidents are in in “Final Destination ways,” they aren’t. You don’t pierce a man’s genitals with the wire that holds up a suspension bridge, killing a busload of killer nun assassin cosplayers heading to the IO Interactive offices, that then set fire to a nearby hot dog vendor’s cart, killing a dog and making no impact on the plot.
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