It’s not often that I get to play a game that challenges my perspective on genres and their execution. When Gods Will Fall came across my plate, it did just that. Not having a full expectation of what I was going to play, I was intrigued from the very start. One part Soulslike and another part roguelike, it’s truly unique in that sense, as the former genre is very by-the-book and you wouldn’t think the latter would mesh with it. So, what is Gods Will Fall all about?

The premise of Gods Will Fall is that the deities have defied the common man for ages. Abusive in their power, it now lies upon a team of ragtag mortals to take them down a notch. Who you’ll get varies in power, health, and unique abilities, introducing the roguelike elements to the mix. As such, you’ll likely find yourself favoring a certain mortal that will cater to your playstyle based on how much health they have, how hard they hit, etc.

Where the game takes things a step further is through the morale system. Should you perish after entering the fray and not beating a boss, you’ll lose that character and the remaining mortals will be distraught. Your effectiveness will slowly crumble away the more people you lose. The general difficulty of the game is pretty high. It is not as strenuous as a Souls game, but is similar in its approach of tightly-timed, skill-based combat.

While enemies project their attacks very well, they tend to be a bit sponge-y with damage. As a result, it’s easy to get overwhelmed, especially when having to deal with close-up and long-range at the same time. I’ll give Gods Will Fall that – it keeps you on your toes. Unfortunately, I found myself obscuring my view of the terrain, slipping up for a fraction of a second, and falling off the map. This ended my otherwise-competent run with a mortal over a silly mistake.

That is the issue that it seems a lot have with Gods Will Fall – the execution. In concept, it’s a fantastic idea, mixing the random elements of roguelike with the high skill ceiling and punishing nature of a Soulslike. However, it falls apart in execution because the combat needs some touching up. It’s a stretch to say that it’s nonfunctional… it’s just not as fun as it could be. I can only imagine how the game would play with more a impactful hit registry, weapon variety, and even more random elements to mix things up.

Unfortunately, Gods Will Fall is sitting at a 46% approval rating after 26 reviews in roughly 2 month’s time on Steam. While the game is flawed, I think it warrants more merit than that. It’s rare to find games throw a spin on genres that are in high demand, and I can credit Gods Will Fall with that much for certain. Perhaps the $25 price tag is a little steep for now, but it’s worth taking a look at on sale, especially if things get worked on a bit more!

A Steam Review copy for Gods Will Fall was provided by Deep Silver for this review.

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🔥105

Gods Will Fall

24.99
6

Score

6.0/10

Pros

  • Smart Premise

Cons

  • Messy Combat
  • Difficulty Fluctuation

Mike Reitemeier

Mike enjoys running meme pages, gaming, thrifting, and the occasional stroll through a forest preserve.

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