Short version: I’m glad to say I was right about my early “warm fuzzies” about this title from Giant Squid. Having enjoyed Abzu, I didn’t think I could really go wrong here; but still, it’s a joy to see my hopes and expectations have held up.
The nature of The Pathless (pun intended) is such that I kind of have to talk about the visual style first. I’m enamored with it. Granted, I was a little concerned at first when I couldn’t tweak the majority of the graphics settings, as my PC has lower-end specs. That might give other lower-spec users pause, too.
However, I can say that while I still hope these settings can be adjusted in the full game in ways the press release seemingly can’t, it wasn’t nearly as much of an impediment as I was expecting. Indeed, the graphics are beautiful without being overcomplicated, which is something that’s pretty much always a plus in my book. Additionally, they maintain a really impressive sense of scale for the nature and structures around you compared to the size of your playable character.
The gameplay is equally enjoyable without demanding too much of the player. In fact, it moves at a slower, more contemplative pace. I do recognize that this might not be for everyone, but I found it very relaxing and uplifting after hectic workdays. Provided one knows what to expect, I’d say this nearly meditative approach to gameplay is solidly a positive.
Similarly, your movement in-game is fluid and comfortable once you get used to using the dash system to its best effectiveness. I’m delighted by the navigation and puzzle-solving mechanics revolving around the eagle companion you pick up partway into the game. These aspects may have a bit of a learning curve, however, so I’d encourage players thinking about picking this game up to be patient. Take your time to experiment and explore. It seems that’s the intention of the developers, so go wild, be free, etcetera.
That said, to me, it’s a huge positive for the game that the Hunter character that you play comes with a baked-in aiming mechanic. Rather than punishing players who (for one reason or another) find aiming difficult, the game takes it out of the equation with automatic locking-on of your bow and arrow to aid in filling your dash meter. It’ll probably rattle some “git gud” types, but look: it’s 2020, man. Accessibility’s sexy.
I love the “Spirit Vision” mechanic; it reminds me in good ways of Hellblade: Senua’s Sacrifice though in a less complex way. I’m inclined to think that with the visual, auditory, and movement cues this may be a deliberate nod. It’s one that works for me. I loved Hellblade, and there’s a great deal different about The Pathless that keeps it from ever feeling stale or derivative.
Combat is a little “few and far between,” all things considered. For me, this works very well with the game’s overall sensibility and pacing. In essence, combat comprises a series of half-boss fights and half-chase sequences. These are spaced out between peaceful and thought-provoking exploratory and puzzling sections. As with the dash mechanic, they may take some trial and error to figure out. However, I found it to be a breath of fresh air to have a boss fight that was more about timing and patience than about who could hit hardest.
As for the soundtrack, I’ll just say this: It gets an A+, 10/10. It’s moving and atmospheric but never feels like it’s in the way. It’s a lovely and well-placed accompaniment to the comfortable pace of gameplay. It also evokes or borrows from some musical styles that don’t necessarily often get to be placed front and center in this kind of media.
The narrative, courtesy of the alluring graphics and compelling character animation work, is sharply emotive without feeling intrusive or overbearing. It’s an important balance to strike in a game that not just values but actively encourages meandering and exploration. The Pathless pulls it off.
I was very much motivated to pursue the storyline as the Hunter tasked with lifting the curse that’s settled over her island home. At the same time, I never felt as though there’d be some adverse consequence if I took my time enjoying the landscapes and structures around me. I think it’s to the game’s considerable credit that it manages to hold those two experiences together. Last but absolutely not least: I can confirm, yes, you can pet the bird. If you don’t mind me, I’m going to get back to doing just that.
A PC Review Copy of The Pathless was provided by Annapurna Interactive for this review.
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