In most cases, life doesn’t really turn out the way we think it will. We set a goal or an image in our heads of what our life will look like in 5 or 10 years, and when that time comes, it…
You may remember that strange, slightly muted in sections, but often times colorful and mind-bending puzzle game from this year’s faux-E3 showcases. Particularly the Day of the Devs where Geometric Interactive and Annapurna Interactive showed off the stunning Cocoon from designer Jeppe Carlsen, designer of Limbo and Inside. To…
Launched initially as a PlayStation exclusive, Annapurna Interactive’s Stray took a simple premise and ran with it. In a post-apocalyptic world, what happens to the animals we love? In the case of one orange cat central to the game, the answer is that…
June was filled with a whole lot of exciting showcases, but there was still time for one more before the month ended. Annapurna Interactive, which is well-known for publishing some rather unique titles, had its own collection of previews and announcements to…
Silent Hill has been a quiet franchise for a while now. It’s been eight years since PT (Playable Teaser) and the announcement of the now-canceled Silent Hills, and ten years since the last mainline game released with Silent Hill: Downpour. Aside from…
In recent years, I have followed Annapurna Interactive’s work pretty closely. I enjoy a good narrative experience as much as the next person, and Annapurna Interactive has worked with some great developers. They tend to focus on stories that may hit a…
Recently, I’ve been doing my annual rewatch of E3 because I am a self-destructive sociopath, and it is weird to look back at Microsoft’s 2017 show where The Artful Escape came to my attention. Personally, I thought I was tripping on LCD at…
After being released a little over three months ago on PC, Xbox One, and Xbox Series X/S, Twelve Minutes is finally available on PlayStation 4, PlayStation 5, and Nintendo Switch. The game features a tiny but star-studded cast and a story involving…
“Wow, look at you, Jamie Oliver” and “Doesn’t your willy get pinched?” or something like that. I enjoy those lines. This is one of those cases where I am going to, of sorts, berate the entertainment industry for embracing American references almost…
It isn’t often that a narrative-focused game leaves me at a loss for words. Maquette is the first time in a while where I was surprised by a game for a few different reasons. With the lead characters being voiced by Bryce…