The renaissance of the life sim has been kicking off lately. Games like inZOI and Paralives (not yet released) have been making fans of games like The Sims eager to dive into new virtual lives. Just a week after its release, inZOI has hit a variety of milestones on its way to a “Very Positive” Steam rating.
Despite inZOI only being in Early Access, Krafton has reported that in one week, it has reached 1 million cumulative sales on the Steam platform. InZOI has been topping charts in North America and Asia, both before release and after. Here is what the press release says about the milestones:
“On March 28, 2025, inZOI [was] released in Early Access via the global PC gaming platform Steam. One day before launch, inZOI ranked 1st on Steam’s Global Top Wishlists, and then rose to No. 1 on Steam’s Global Top Sellers List (by sales revenue) just 40 minutes after its release. To this day, inZOI continues to top sales rankings across regions including North America and Asia.
inZOI has been praised by players across various metrics beyond sales. As of April 4, Steam reviews displayed an 83% positive rating, earning the game a ‘Very Positive’ status. inZOI also reached 175,000 concurrent viewers on Twitch, ranking 3rd in the Games Category. “Canvas,” inZOI’s in-game UGC (User-generated Content) sharing platform, showed strong levels of community engagement as it garnered more than 1.2 million players on the day of launch with over 470,000 pieces of uploaded content.
Building up to inZOI’s release, KRAFTON drew attention to the game by showing up at major global game shows, collaborating with international influencers, and actively communicating with the player community. The inZOI global showcase and demo build particularly attracted high interest, while leading global media and gaming outlets further raised anticipation worldwide through continuous updates on the game.
KRAFTON’s step-by-step approach in releasing information on inZOI along with its player-friendly operational strategy established a foundation for trust, leading to a widely positive sentiment across the player community.”
Krafton CEO CH Kim commented on the early success, stating: “We are grateful and excited to present inZOI to players around the world through Early Access. We will continue to actively communicate with players and foster inZOI as KRAFTON’s long-term franchise IP.”
As a part of the Early Access process, the development team intends to add a variety of things to the game ahead of the full release. These new elements set to be added include new cities, modding support, and other updates and DLC. These DLC updates will be free before and after the full release.
I’m interested in inZOI, and I’m excited to see people having so much fun with it. Here’s hoping that the Early Access path is a smooth one, with more success down the line.
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