The upcoming March 4th release date of Two Point Museum is approaching quickly. With that in mind, I have been eager to see what new details Sega and the development team would reveal ahead of time. Now it seems that a new video is giving us a closer look at the ins and outs of managing such a chaotic museum.

As with all the Two Point games, Two Point Museum is one-part simulation, one-part antics. As such, sometimes you will be required to make… questionable choices in the pursuit of making a museum enjoyable for your patrons. Here is what the press release says about the management gameplay.

“Running a museum is a balancing act of epic proportions. Money comes from ticket sales, donations, and the perfectly reasonable prices at the gift shop. But beware – arranging expeditions, marketing, workshops, decorations, training, and all those other pesky expenses could put you in the red. Fortunately, loans and sponsorships are always available as backup, though they come with their own risks.

A major component of any curator’s management duties is overseeing their staff. They are the backbone of any museum… and occasionally it’s biggest headache. Experts analyze and maintain exhibits, janitors handle messes and workshop builds, assistants manage ticket booths, gift shops[,] and expeditions, while security protects exhibits, donations[,] and the peace. Skilled staff come at a price, so museum managers must keep those paychecks flowing or risk facing their wrath. So, who’s up for the challenge?

Create the ultimate guest experience in Two Point Museum by sending experts on far-flung expeditions to uncover new exhibits, keeping museums looking spick and span, and ensuring the children keep their hands off the dinosaur bones.”

I really can’t wait to get my hands on Two Point Museum. Two Point Studios’ wild simulation and management games always hit the spot, and I love the idea of living out my own Night at the Museum fantasy. March 4th can’t come soon enough.

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Alexx Aplin

Alexx has been writing about video games for almost 10 years, and has seen most of the good, bad and ugly of the industry. After spending most of the past decade writing for other people, he decided to band together with a few others, to create a diverse place that will create content for gaming enthusiasts, by gaming enthusiasts.

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