Truth be told, MultiVersus has had a troubled development. After launching in Early Access, MultiVersus had a variety of problems, leading it to be removed from storefronts for an entire rework. Now, MultiVersus has launched once more, this time across PC, PlayStation, and Xbox consoles.
MultiVersus has full cross-play support and offers progression across platforms. The new release also comes with a new PVE mode called “Rifts,” which offer a different way to experience MultiVersus outside of standard PVP matches. Here is a rundown of what the press release has to say.
“Developed by Player First Games with production support and live management by Warner Bros. Games San Diego, MultiVersus features an ever-expanding roster of popular characters based on Warner Bros. Discovery franchises, and starting today, Season 1: Puns & Villainy brings new playable fighters into the mix with DC Super-Villain The Joker, Jason Voorhees from the Friday the 13th horror movie franchise, and Banana Guard from Adventure Time, along with Agent Smith from The Matrix film series, who will join the cast later in the season.
MultiVersus launches with the addition of an all-new PvE (Player vs. Environment) mode called Rifts with unexpected twists that offer a different way to experience the game outside of competitive PvP (Player vs. Player) matches. The game’s fun-filled bouts continue to be set against the backdrop of various reimagined environments, including new maps inspired by the Dexter’s Laboratory and The Powerpuff Girls animated series, which are available now.”
David Haddad, president of Warner Bros. Games, commented on the release, stating: “With the official launch of MultiVersus, we’re offering players a free-to-play gaming experience with a great and growing line-up of iconic Warner Bros. Discovery characters to choose from. Our mission is to make the game fun and accessible for both casual and competitive players with ever-improving gameplay elements to enjoy solo or with friends.”
Tom Huynh, Co-Founder of Player First Games and Game Director of MultiVersus also commented, stating: “As a dream project for our team, we couldn’t be more excited to officially launch MultiVersus. With such a deep roster of beloved characters, we’ve made sure to put a ton of care into every fighter, making each feel special in the way they look and feel, as well as their unique move set and combat mechanics. And with our PvE mode, Rifts, now in addition to PvP, we have more ways to play MultiVersus, coupled with our tailor-made rollback netcode to support online gameplay, making it easier for all players to enjoy a seamless experience.”
I’m intrigued and interested in trying Multiversus again. I enjoyed what bit of the original launch I played, but I question the longevity of a live-service model. With so many live-service games available now, people are prioritizing more than ever where they support and what games they invest in. Only time will tell if Multiversus stands above the rest.
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