When I first saw the trailer for Meet Your Maker, it seemed like a potentially interesting game until I saw that it was being made by Behaviour Interactive. For those who don’t know, Behaviour Interactive is the developer company that made Dead by Daylight, a game that I put way too much time and money into. Dead by Daylight is highlighted by two key things: bug-infested gameplay and a rather toxic community.
Despite this, I have to applaud the developers at Behaviour for doing the best they can with what they created and with the almost factory-like precision of churning out characters and cosmetics that have made them a gold standard of the asymmetrical horror genre. To see them taking on a new game in a genre that isn’t one that the gaming industry tends to focus on is quite a bold choice. So, let’s get down to what exactly Meet Your Maker is.
Meet Your Maker is a first-person shooter platforming game with sandbox elements. I know that doesn’t sound very straightforward, but that is honestly the best that I could think of. The game’s genre slightly changes from site to site with it being called an FPS and Construction game, an Action Adventure Sandbox game, and a First-Person Building and Raiding game. All of these descriptions are very similar but slightly different, which makes it hard to nail down. However, the last genre type it was given comes from Behaviour’s own website for the game, so we will ultimately go with that one.
For owners of Dead by Daylight, you will be able to get unique aesthetic items in Meet Your Maker to give your base a gory look. Sadly, Behaviour didn’t add any sort of items for your character when you are raiding. The items for Meet Your Maker consist of two building blocks, 2 props, an animated generator prop, and 8 decals to add to your base.
However, they do slightly compensate those upset due to this choice by giving players unique aesthetic items in Dead by Daylight. The cosmetics consist of a Pentekath’s Suit for Meg Thomas, a Toothed Axe for Huntress, a Crunching Blade for Trapper, and a Biomechanical Spine for Wraith.
The base building in Meet Your Maker can be quite fun if you know what you are doing. The sheer amount of controls that you have in order to navigate the build mode can at first seem overwhelming, but you will probably get the hang of it after some trial and error. I will admit that I am still trying to perfect the type of base as I wanted to have a Labyrinth build.
However, I am still working out some of the kinks in making such a base work. With the developers making changes to the base building from time to time, it has kept me from fully mastering the builds. Despite that, I have seen many amazing community builds that made me eager to play the game just a bit longer.
The raiding portion of the game is quite entertaining, but only if you have a partner to join you on the raids. Depending on the base you decide to raid, things can get quite dicey. Of course, this makes it useful to have a companion with you for the journey. On top of that, you have someone to laugh the pain away of dying rather than just raging internally whenever you encounter something you weren’t expecting.
When I initially played, I was a bit annoyed with the fact that there seemed to be no benefit to raiding the base of other players. That has changed now with the new ranking system the developers have recently introduced. The ranking system seems very familiar to what Dead by Daylight has now, which is not much of a shock because that game has a fairly basic form of ranking these days.
One of the big problems that Meet Your Maker had early on seemed to be a problem surrounding rage-quitting on player-made maps. As explained earlier, the base that you make allows you to gain certain materials based on how many people play on your map and die on it. However, from what I have seen, it appears that the developers have changed a boatload of things with a recent patch that made things more rewarding for people.
On top of this, the developers have added the aforementioned ranking system that the player base has gotten on board with. This appears to have reduced the amount of rage-quitting. It will be interesting to see if that lasts or not as the game attempts to grow a large player base.
If I am completely honest, I am shocked (in a good way) at how Behaviour Interactive has managed to handle this game very early on in its life cycle. While the player base is small (averaging between 1101 and 301 players currently), it would appear that most of the players are united in praising this game. This is something that I never thought I would see considering just how toxic the Dead by Daylight community has become over the years along with the apparent lack of understanding from the developers on what the fans want from the game.
While I did have a lot of fun playing this with friends, I don’t see myself playing this game alone as it doesn’t hold my interest as much as other games. If you would like to check out more articles about Behaviour Interactive Games, check out Taylor Bauer’s take on playing the Nintendo Switch version of Dead by Daylight right here. Let us know if you are planning to play Meet Your Maker in the comments below.
A PC Review Copy of Meet Your Maker was provided by Behaviour Interactive for this review.
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