I’ve talked about this a lot with our editor-in-chief Alexx over the past few days. If the PR people want to send us (I dare call myself a journalist instead of a loudmouth) press releases, send me everything. Why do I say that? Well, without the people over at Team17 sending out a press release on Monday for the studio’s latest horror title, I would never have known about it. As such, I would never have been excited by its weird premise. Who doesn’t want to be a washed-up radio DJ in the Midwestern town of Gallows Creek presenting a late-night show trying to prevent the murder of listeners and callers?
Coming this Summer, Team17 Digital’s latest “black comedy slasher-adventure” game Killer Frequency got a new gameplay trailer over the weekend following its initial reveal at the Future Games Show last year. Set in the 80s in small-town America, you’ll play as Forrest Nash, the previously mentioned DJ of former stardom now presenting “The Scream,” a late-night show that seems to become Nash’s one-night horror show. A serial killer is on the loose, and you must use all the information you have on hand to help listeners and callers avoid death with tonight’s program.
As a concept it seems interesting, but even I’ll admit its legs are rather short. From the gameplay trailer unveiled over the weekend during IGN’s “FanFest” thing and the descriptions via the press release and Steam page, for you as a player it is more of a puzzle game. Some sections of Killer Frequency ask you to read manuals Keep Talking and Nobody Explodes style to save listeners and callers. Other portions require you to do your job of playing with faders and selecting the next track.
The problem right now is that we’ve got so little knowledge of the actual gameplay, it is difficult to say you’re excited particularly by Killer Frequency. The trailer is nice at getting across the general idea of how to succeed in being a good DJ that night and the creepy vibe. However, horror games tend to hang on your failures, and beyond that one guy getting stabbed, there aren’t many examples of horror on show. The style of art, and the dark and oppressive nature lends itself to be a little camp in places. Yet from what we know so far, Killer Frequency is a puzzle game first and horror second which I’m absolutely for.
As I say, Killer Frequency is set to release sometime this Summer for Steam and the Meta Quest 2. There is no word on a specific date, as you might already guess. It is noted that those looking to play in VR will have to play through the Meta Quest 2, which Killer Frequency is said to be “built from the ground-up” for and running at “72 frames-per-second for a latency-free experience.” I’ll let more VR-experienced people explain the reason that’s not exactly optimal. It seems those looking to play on PC will only be able to play with their monitors. I’m excited to visit Gallows Creek later this year and host “The Scream.”
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