I love a good Metroidvania as much as the next person. I grew up playing Castlevania games and Metroid games, along with every Metroidvania in between that I could get my hands on. However, I’m always curious about Metroidvanias that do things a little differently. The Knight Witch is one such game and takes the Metroidvania genre in a completely new direction.
The Knight Witch is a Metroidvania/Bullet Hell/Deckbuilder hybrid that puts you in the role of Rayne, a trainee Knight Witch who winds up having to defend her people after a mysterious threat takes out her sister Knight Witches. For a bit of an explanation (without spoilers) Knight Witches are powerful spellcasting defenders who were enlisted to stop the spread of an industrialized empire that was destroying the natural resources of the planet.
Rayne starts out as a failed trainee, who wasn’t needed when the “final battle” took place and thus went back to her life with her husband Akai. She always wished she could have been more useful and lamented not being able to fight with the other witches. However, on a celebration day of the anniversary of the final battle, the peaceful underground city the remaining people have taken shelter in is attacked.
Afterward, Rayne must take up arms and become the Knight Witch she was always meant to be while finding captured citizens and undergoing quests to increase their faith and trust in her. Knight Witches grow stronger by their “Link” which grows stronger when more people believe in them. The plot itself seems simple, but it is clear from the beginning that there is something sinister at work.
As far as gameplay goes, The Knight Witch (as its hybrid genres describe) takes some getting used to. You shoot magic either just by hitting the attack button or by aiming with the right stick and attacking. However, as you kill enemies and collect Mana, you can use spell cards that have different costs and do different things. Some change how Rayne’s attack functions, making it have rapid-fire, triple-shot, or even more powerful single-shot attacks.
Other cards provide things like damage over time hazards that can damage enemies, bombs, and all sorts of attacks that will help you take out the myriad of threats you’ll face. You can set up your “deck” of spell cards at beacons (save points) which also provide a training area that allows you to try out any new cards you might find.
By raising your link level, you’ll level up Rayne’s capabilities. You can choose (at each level) between a Knight upgrade which is usually health or damage related or a Witch upgrade that focuses on Mana or spell card damage. By collecting shards off fallen enemies, you can purchase armor that only blocks a single hit of damage, upgrade spell cards, and even purchase new ones.
In true Metroidvania fashion, there are all sorts of secrets, hidden items, and upgrades scattered throughout each area. Admittedly, I really like the story and the visual style of The Knight Witch, but the Bullet Hell gameplay leads to a few issues. The main issue is that a game like The Knight Witch needs varying difficulty levels. It has a cheat function, and with a few well-placed google searches you can find options that increase mana gain, make you invulnerable, and other useful cheats, but that’s not a substitute for accessibility.
The sheer volume of enemy bullets is enough to make even small encounters a challenge. If you’re a Bullet Hell veteran, then you probably wouldn’t have an issue with this. However, for beginners or someone just looking to experience The Knight Witch’s story, this causes a high barrier to entry.
That doesn’t even take the difficulty of the bosses into account, which ramps things up considerably. I could see people with joint problems or reflex issues having a hard time, just from how demanding the combat system can be. It is a disappointing reality when you look at how much love and attention went into every aspect of The Knight Witch’s story and gameplay.
The characters are colorful, the environments are vibrant, and the combat systems weave in and out of each other seamlessly. It just isn’t an experience that will be playable by everyone. On top of that, even people without reflex issues may be turned off by the difficulty, if they aren’t Bullet Hell fans.
As far as Metroidvanias go, I like The Knight Witch‘s inspiration and style. It brings together some interesting ideas and somehow manages to become something totally unique and fresh. However, the difficulty and lack of accessibility features are going to turn people off. If you find yourself questioning whether you’ll be able to play The Knight Witch, I’d suggest checking out a Let’s Play, or you could always go hunt down the cheats and play that way to enjoy the story.
A Nintendo Switch review copy of The Knight Witch was provided by Team17 for this review.
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