They say that in space, no one can hear you scream. Well, a new indie title coming our way from Swedish studio Blue Goo Games aims to prove that even though no one can hear you scream in space, someone will be able to smell what you’re cooking. This upcoming game is entitled Space Chef and its Kickstarter campaign will be launching soon. In fact, it may already be active by the time this article is published. I’d like to tell you a bit about the game in case it piques your interest as it did mine when I was first made aware of its existence.

According to the press release, Space Chef can be neatly summed up as “Stardew Valley in space, but with a shotgun and a cookbook.” I don’t know about you, but that’s certainly a quick way for any game to attract my attention in particular. Blue Goo Games goes on to explain that Space Chef’s core gameplay loop, “is focused around hunting and gathering ingredients by visiting planets, cooking and preparing food, and delivering it to hungry customers across the galaxy.”

Also according to the press release, Space Chef will allow you to explore your home galaxy by discovering such things as planets, abandoned space stations, and what it calls “strange settlements.” While you’re exploring those planets and space stations, you may come across unusual seeds, which you can bring back to your home base and subsequently cultivate into new ingredients for your various dishes within your farm. My intuition tells me this aspect is where Stardew Valley’s influence comes into play most heavily.

Your home galaxy is full of space debris, some of which might actually be useful to you if you collect it. Space Chef will reportedly encourage players to see what sorts of “useful junk” they can find floating around out there and put said junk to good use by assembling machines that will generally make the player’s life easier. These machines can reportedly include “helper bots” which can assist in various ways depending on their designed purpose. The two examples provided in the game’s press release are a “MedBot” and a “SuckBot,” whose abilities sound straightforward enough to me.

You may find that in order to acquire any mechanical parts you might need to construct those “helper bots,” you’ll need to utilize “your nifty drill and various dangerous devices” in order to “discover valuable resources needed to build that giant thruster grill you’ve always dreamed of.” I must say, that sounds like quite an interesting gameplay aspect, depending on what players can do with the resources they extract from mining.

Speaking of mining and collecting useful space debris, you might also be able to use the parts you acquire from those sources to upgrade your space-faring vessel so that it can fend off such enemies as pirates and, rather amusingly, “competing food delivery services.” I find that concept so amusing because I can’t help but wonder if you’re ultimately trying to attain a monopoly on cross-galaxy food delivery, so you have no choice but to literally destroy your competitors’ ships in order to do so.

That’s nearly everything I can share with you about Space Chef for the moment, folks. If your interest has been piqued based on what you’ve read in this article, you can back the game’s Kickstarter campaign right here once it goes live on October 19th, 2021. The campaign will last for thirty days. If Space Chef is sufficiently funded within that time, the game is planned to launch on Steam, Nintendo Switch, PlayStation, and Xbox. The press release doesn’t specifically state which PlayStation and Xbox consoles are applicable in this context, however.

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David Sanders

David Sanders is, at his core, a man who's just trying to get through his game backlog before the heat death of the universe. He greatly enjoys many different varieties of games, particularly several notable RPGs and turn-based strategy titles. When he's not helping to build or plan computers for friends, he can usually be found gaming on his personal machine or listening to an audiobook to unwind.

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