The underground, it’s a smelly, horrible, turgid place, and full of those things that make life a living hell, people. The Metro series is a series of games (Shocker, I know) about depressed people sitting in the squalor of dark and damp hovels as those outside break simple rules. It is a bit like living on the poverty line in London during a pandemic. Though, as I recently said with the second game previously being available for a short time on the Epic Games Store, I like the two games that the series has produced, the only two. Ok, yes. There is a third game in the series called Exodus, but it doesn’t retain the charming eastern European depression of the former games.

Well, as I assumed would be announced sooner rather than later, Exodus is getting a next-generation overhaul; as noted in the developer’s recent blog post. Though it turns out that under the radar of my all-seeing eye, as the team at 4A Games announced their roadmap for the series, they also noted an upcoming next-gen uplift. They kept it light on details, as the plan was as broad as “next year” and vague ideas of what the next-gen should improve on anyway. The new announcement goes into a little more detail, with an extensive push into what the Enhanced Edition means for PC players.

Most notably, they took time to note how that ray tracing will differ between console and PC. “We have built an all-new Fully Ray Traced Lighting Pipeline,” as the post notes, and to cut things short: it optimizes the system and improves the lighting while boosting resolutions, detail, and performance. However, just to clarify between the PlayStation 5 and Xbox Series X/S, PC will get what is referenced as “Advanced Ray Traced Reflections.” There are only one or two differences between the two versions, the other being support for DLSS 2.0.

Though, for those that have been able to snag themselves a PS5 or Xbox Series X while previously owning the previous generation’s family with the game, you’ll be able to enjoy much-needed standard improvements. I’m, of course, talking about 60FPS being the baseline for performance, with full Ray Tracing and 4K on both consoles. Utilizing each systems’ SSD, the game’s load times will also be reduced, which will be a worthy improvement. I’ve previously stated, the game’s needlessly open-world elements is just that, needless. Though, while Series S players do enjoy a majority of those amenities, the base resolution will be 1080P.

Though for PC players wanting to enjoy the desolate Russian landscape, there is of course, a bit of a catch. To enjoy the full capabilities of Ray Tracing and all, you’ll be spending a lot of money on hardware. To which, 4A seems to understand that’s a bit of a problem. On their end of problems, the PC players won’t just be patching over to a new update; instead, it will be an entirely new entity that PC players will get for free.

While there is no release date for either PC, the next-generation, or the upcoming Linux releases, there is the general “coming later this year” blanket statement. If you are a Mac user and want to play the latest Metro (kinda) game, why didn’t you buy an Xbox or PlayStation like a normal human? Though, more importantly, you will be able to pick up the game sometime in March through the App Store, Steam, or Epic Games Store.

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Keiran McEwen

Keiran Mcewen is a proficient musician, writer, and games journalist. With almost twenty years of gaming behind him, he holds an encyclopedia-like knowledge of over games, tv, music, and movies.

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