In Madden 20, fans are noticing a problem with All-Madden mode. Primarily, the nonsense that occurs for simply wishing to play on a higher difficulty.
When I reviewed Madden 20, I pointed out some obvious flaws. The issues with Madden games at launch usually boil down to slider issues. In sports games, sliders dictate how often things happen. For example, you can slide the injuries bar all the way down, and never get surprised by a hurt star player. The game launches in different slider settings, including options to make the game more and less realistic.
The issue a lot of people, including myself, are running into is the default sliders built into the game’s highest difficulty, All-Madden mode. This is the expert difficulty equivalent of the football gaming world, and it’s beyond the point of even finding the challenge fun.
The issue with difficulty options in a sports game is the fact that things can only get so hard before they start to break. For instance, a game cannot allow its highest difficulty to place AI defense in an impermeable position to never allow a big play. It’s not fair. There is a very thin line between a great game and impossible playing conditions. We’re nearing the point of the latter.
The big problem right now is fumbles and penalties. Fumbles make sense in certain situations. If a quarterback sprints towards a linebacker, yeah, he might not be able to hold onto the ball. The issue many have pointed out is the seemingly illogical probability of running into anyone on the All-Madden difficulty without fumbling the ball while facing a head-on tackle.
https://www.youtube.com/watch?v=hiQiyfnsgDw
Madden 20 is a good game, but these sorts of things are still a problem weeks after release. Games are remembered for their updates and initial impression. EA is lacking the ability to keep up with issues, and it’s becoming clear they might not care a whole lot.
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