Rocket League is one of the biggest games in the world right now. Its simple premise brings in a lot of casual players. For those who take it a bit more seriously, the competitive scene is quite robust. Like many multiplayer-focused games, micro transactions play a role in cosmetic items for your cars used in the games. Psyonix, the team behind Rocket League, is now moving to remove their method of selling cosmetic items starting later this summer. Worth noting: Psyonix is a team within the Epic family of studios, who is under fire quite a bit for their use of micro transactions.
Crates in Rocket League work like this: a crate varies in levels of rarity. Inside each crate is the possibility to unlock a number of items from a pool of rare cosmetic collectibles. It is nearly a form of gambling, seeing as real money can lead to only a chance of unlocking new items. Some countries are going so far as to ban the practice.
In a statement on the official Rocket League website, the team says “Here at Psyonix, and Epic Games as a whole, we are dedicated to creating the best possible experience for our players all over the world. In pursuit of that goal, later this year we will remove all paid, randomized Crates from Rocket League, replacing them with a system that shows the exact items you’re buying in advance.” It’s a move trending towards the norm for games that primarily focus on multiplayer experiences. Noted in the post, Psyonix compared the move to the removal of crates in Fortnite‘s Save the World game mode.
The idea behind crates is contentious. For one, the standard of ensuring micro transactions do not give players a boost in capability is all but eliminated from the popular zeitgeist. This, however, is something hopefully following in its footsteps. Let people pay for what they want, not at a chance for something they might enjoy.
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