Two of the biggest letdowns of the last year or so have been: Bethesda’s, Fallout 76, and EA’s, Anthem. While not commercial flops all together, they didn’t receive the magnitude of praise (according to Metacritic) Kingdom Hearts 3, F1 2019, and Sekiro: Shadows Die Twice garnered either. They are mediocre cash-ins on the previously popular multiplayer market with an MMO sensibility, according to some.

Enter Sean Murray; not the actor from JAG of course, but that guy that promised the universe and went into hiding when he couldn’t deliver more than the size of the atoms that make my left bum cheek. No Man’s Sky was admittedly large, but once you’re around there for more than a minute, there’s nothing to do but count the hairs (so to speak). At least that was the case for many months following the games’ release back in 2016. Many fans were as annoyed then by this new intellectual property as they are now of Anthem and 76. Then again: If you look hard enough, people will always complain about a Bethesda Fallout game, and EA doing something multiplayer-focused will receive about the same hatred.

This time though, Sean Murray is stepping in to save the day. According to Gamesradar+ Sean Murray spoke today at the Develop Brighton conference in Brighton, England; about the future of Hello Games, No Man’s Sky, and about his advice for Bethesda, EA, and strangely Microsoft.

His comments were: “There have been a number of games that have since come out, had a polarising launch, and that explosive mix of loads of people playing it but also problems.” Going on to say, “And I can see EA, Microsoft, or Bethesda try to placate players by just talking to them, but for right or wrong, it just doesn’t really work. You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its headspace.”

Seemingly, Murray is suggesting that anyone with an angry audience ready to break the doors down and set fire to their children should be quiet. Not just be quiet and listen, but ignore the wolves at the door. Personally, I understand this idea as it would allow the developer to not only improve the game but improve the game with their own vision. It is fine to create something people will enjoy, but to try and please everyone dilutes your product.

However, Murray may also be suggesting to fans, that are angry at Bioware for their recent silence, to be patient. Between the 23rd of April and the 29th of May, the Bioware run @AnthemGame twitter account fell silent. Since then there have been a few more updates, however, some fans have taken Twitter with the comment, “dead.”

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Keiran McEwen

Keiran Mcewen is a proficient musician, writer, and games journalist. With almost twenty years of gaming behind him, he holds an encyclopedia-like knowledge of over games, tv, music, and movies.

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