EA is planning to rethink the way they develop and roll out new games. Whether it’s a new IP or follow-up, one thing is for sure: something has to change.
The endless mess of sports titles from EA are fine. As a huge sports gamer, I’m comfortable with where Madden, NHL, and FIFA are, despite minor annoyances. The overall problem is with games from EA outside of the sports genre. Mass Effect: Andromeda and Anthem were massive disappointments. Not to mention, they arrived on shelves nearly broken and half the product that was promised. Even worse, demos and trailers showed nearly different games altogether. So where does EA go from here?
Simply put: slow things down. The way that Anthem failed had little to do with resources and everything to do with rushing things. Despite being delayed, it is likely that the team behind the game rarely felt like they had room to breathe. The constant pushbacks increased the need to hurry things up and make everything okay. Think about your day job: if someone tells you to hurry up and get things done because they’re unhappy, are you going to work your best? Furthermore, the fact that EA has been exposed for poor working conditions for entry level game development roles furthers the need to calm down.
There are few companies in gaming that are as large as EA. They have the tools and minds to make great games. Everything is a competition in business, but Nintendo serves as an example that a good product five years from now is better than a poor product coming this holiday season. Fans will understand a delay if it’s done right. The problem was Anthem was delayed in the worst way possible. Frantic guesses at when a failing product won’t be failing should not come with release dates and promises. Plus, if things fail further as the game goes on, scrap it. There’s no loss greater than a gaming community scrutinizing your broken space game. Twice in a row now, for EA. Yikes.
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